ULTIMATE COMBAT
RULES REFERENCE SHEET

Troop Attributes
Type Bonuses Toughness Movement Cost
Officers Allows ALL troops to move 3 4 30
Special Forces +1 to toughness & attacks 4 4 20
Medic Heals wounds (3 soldiers) 3 4 15
Soldiers None 3 4 10
Vehicle Stats
Type Movement Toughness Attack Capability Cost
Jeep 12 7 Per Mounted weapon 75
Motorcycle 12 4 None 40
APC 9 10 Per mounted weapon 100
Tank 6 12 Same as Bazooka 200
Weapons Stats
Type Range Hand to hand Bonus Range Bonus Movement Penalty Cost
Knife 1 foot +1 0 0 5
Pistol 6 feet +3 0 0 10
Rifle 20 feet +1 0 0 10
Machine Guns 10 feet 0 +3 0 15
Grenade 6 feet 0 0 0 5
Bazooka 10 feet 0 +7 vehicles only -1 30
Mortars 20 feet 0 +4 vehicles only 1foot max. 40
Soldier Positioning
Position Movement Hand to Hand Toughness Modifier Thrown Weapon
Standing 4 feet 0 0 0
Kneeling 2 feet -1 +1 -1
Prone 1 foot -2 +2 -2
Terrain Chart
Type Ranged Weapon Thrown Weapon Toughness
Hole 0 0 +3
Trees or small above ground cover 0 -1 +4
Vehicle -1 -1 +5
Building -1 -4 +6
Turn Sequence
  • Move all soldiers that wish to move
  • Declare your targets for any soldiers wishing to fire.
  • Each defender targeted now can declare they are hitting the dirt.
  • Attack with sighted weapon
  • Attack with grenades
  • Attack hand-to-hand
  • Attack with vehicles
  • Decide on position of each soldier for next turn. For example, upright, kneeling, or prone.
  • Medics heal the wounded
  • Remove casualties
  • Lastly, the next guy gets to go and do this all again.
  • And after all this is finished, then you roll the dice to see who goes first the next turn. The highest number wins, of course.
Attack Formula
  • Roll your dice (2 six sided dice)
  • Add any attack bonus modifiers, then add any soldier position bonuses.
  • Then subtract the defenders toughness plus any terrain modifiers and position modifiers from that score.
  • This will equal your attack score.
  • After you have that number, go to the attack chart and determine whether you missed, wounded or killed your enemy.
Attack Chart
Modified Dice Results Effect
1-3 Missed
4-9 Wounded
9+ Killed
Wound Effects
Wound Effect
1 wound 1/2 movement
Still fire weapons at -1
2 wounds Maximum movement 1 foot.
Still fire weapons at -1
3 wounds Maximum movement 1 foot
No firing


Back to Gaming Sheets